The map functions perfectly well and has proper player starting and respawn points, as well as a unique multiplayer intro camera. It features the same silvery liquid as the floor of the stage, though with an animation that isn't used during the boss fight in the campaign. This map might look familiar, it's the boss fight arena from the first phase of the Aparoid Queen final boss fight. By forcing the map being loaded when starting a match, they can be made to load in game. There are 16 playable multiplayer maps in the game, but there's files for 17 different unique multiplayer maps leaving 2 of them unused (Inner and Outer Sargasso share the same map and files). Also, attempt to reverse some of the multiplayer setup maps since there's probably some goodies leftover there in the various stages. Look into this a bit more and try to find a way to properly load the maps rather than force the map ID, so we can see what music they use. While the cave itself has been removed, the Stalagmites, Stalactites and the pool of water are still present for some reason. The cave under the first large temple is no longer accessible, as its entrances have been blocked with large boulders, but the entrances are still present and can be seen by moving the camera through the rocks. The elevator only travels between the first and second floor of the Hideout, and the third floor has now been blocked off by a large door.ĭespite this, the third floor is still fully modeled, and can be seen by moving the camera in an emulator. However a few of these stages still have leftovers from the single-player versions. Located around hex memory 81035D10 when viewing a menu screen, however, shows this screen also had additional text for each option.Īdjust Controller settings and view recordsĪlmost every stage from single-player is playable in multiplayer, but almost all of them have minor changes, such as areas of the stages being removed.
The cutscene uses the audio from the Japanese version of the game.Īll menu options have a brief description, except for the Start menu. It's a copy of the cutscene that plays after Mission 5 (The Aparoid Menace), in which General Pepper congratulates the team for their good work and Krystal senses a distress call from Planet Sauria.
The ISO contains an unused movie file entitled "Dummy.sfd". This suggests that he either spoke to you during the mission on Sauria or that the cutscenes originally had transmission boxes instead of subtitles.
Curiously when viewing the graphic with the full list of names, Tricky is included despite him only being present during a cutscene where there are subtitles instead. Whenever anyone speaks during a mission, their name appears above the message box.